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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Index

Symbols

2D colliders

reference link 191

3D space

navigating, in Unity 248

working with 143

A

abstracting 116

access modifier 48

internal 49

private 49

protected 49

public 49

reference link 49

using 48, 49

access modifiers 272

constant properties 272, 273

read-only properties 272, 273

reference link 272

static keyword, using 273, 274

actions

debug delegate, creating 363, 364

delegates as parameter types 365, 366

delegating 362, 363

affordable items

searching 104

agent's destination

changing 260, 261, 262

animation

creating 160

creating, in Animation Window 162, 164, 165

creating, in code 160, 161, 162

curve 168

keyframes, recording 165, 166, 168

tangents 169, 170

animation curves

reference link 169

Animator window

reference link 160

Application.persistentDataPath

reference link 315

Area lights 159

arithmetic...

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