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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Scratching the surface

While we've done a good amount of work with variables, types, methods, and classes throughout this book, there are still areas of C# that were left unexplored. Learning a new skill shouldn't be a simple bombardment of information without context; it should be a careful stack of bricks, one on top of the other, each building on the foundational knowledge already acquired.

Here are some of the concepts you'll want to look into as you progress in your programming journey with C#, regardless of whether it's with Unity:

  • Optional and dynamic variables
  • Debugging approaches
  • Concurrent programming
  • Networking and RESTful APIs
  • Recursion and reflection
  • LINQ expressions
  • Design patterns

As you revisit the code we've written throughout this book, don't just think about what we accomplished, but also about how the different parts of our project work together. Our code is modular, meaning actions and logic are self-contained; our code is flexible...

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