Summary
In this chapter, we explored the concept of gameplay and how it can be instantiated in Lumberyard games. We took an in-depth look at a sample game that ships with Lumberyard. Specifically, we reviewed the game's gameplay and examined the flow graphs that determined how the gameplay mechanics work.
We also thoroughly explored the Flow Graph UI. This visual scripting system is complex and can be used to create complete games within Lumberyard. You were left with the ability to read, edit, and create flow graphs.
In the next chapter, we will look at the requirements of creating a multiplayer game in Lumberyard. We will also explore Amazon GameLift.