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Learning Angular

You're reading from   Learning Angular A no-nonsense beginner's guide to building web applications with Angular 10 and TypeScript

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781839210662
Length 430 pages
Edition 3rd Edition
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Authors (2):
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Aristeidis Bampakos Aristeidis Bampakos
Author Profile Icon Aristeidis Bampakos
Aristeidis Bampakos
Pablo Deeleman Pablo Deeleman
Author Profile Icon Pablo Deeleman
Pablo Deeleman
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Getting Started with Angular
2. Chapter 1: Building Your First Angular App FREE CHAPTER 3. Chapter 2: Introduction to TypeScript 4. Section 2: Components – the Basic Building Blocks of an Angular App
5. Chapter 3: Component Interaction and Inter-Communication 6. Chapter 4: Enhance Components with Pipes and Directives 7. Chapter 5: Structure an Angular App 8. Chapter 6: Enrich Components with Asynchronous Data Services 9. Section 3: User Experience and Testability
10. Chapter 7: Navigate through Components with Routing 11. Chapter 8: Orchestrating Validation Experiences in Forms 12. Chapter 9: Introduction to Angular Material 13. Chapter 10: Giving Motion to Components with Animations 14. Chapter 11: Unit test an Angular App 15. Section 4: Deployment and Practice
16. Chapter 12: Bringing an Angular App to Production 17. Chapter 13: Develop a Real-World Angular App 18. Other Books You May Enjoy

Introducing Material Design

Material Design is a design language that was developed by Google in 2014. Google states that its new design language is based on paper and ink. The creators of Material Design tried to explain the goal they were trying to reach in the following way:

"We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science."

They further explained their goals as follows:

  • Develop a single underlying system that allows for a unified experience across platforms and device sizes.
  • Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.

The purpose of a design language is to have the user deal with how the UI and user interaction should look and feel across devices. Material Design is based on three main principles:

  • Material is the metaphor: It is inspired by the...
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