Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

Arrow left icon
Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
Arrow right icon
View More author details
Toc

Summary


In this chapter, we learned three advanced concepts in the physics engine. First, we talked about assembling bodies from multiple fixtures that can produce better fitting bodies. We have also seen how to use different types of fixtures in a single body to produce interesting effects. Secondly, we have learned what collision filtering is and how to use it to specify which bodies should collide and which should not. Finally, a brief introduction to joints was given and one of the joints was implemented.

In the next chapter, we are going back to our game and will add additional scenes: the splash, the menu, and the loading scene. We are going to see how to load resources in the background and show a message or an image in the meantime. We will also learn how to create persistent data in the game.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image