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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Table of Contents (13) Chapters Close

Summary


This was the final chapter before we will release our game. We learned what polishing is and how we can polish our game with respect to audiovisuals. Music was added to our game in this chapter and some special effects were demonstrated. We learned how to improve simple tweens by using easing functions. We saw what a particle system can do. Our background was changed to a parallax background and we implemented our own vertical parallax background as an addition to the AndEngine horizontal scrolling parallax background. Finally, we introduced shaders and saw a simple example of what they can do.

In the next chapter, we will wrap up our game and publish it. We will discuss what happens after the game is published and what is needed to make a game successful.

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