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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Summary

In this chapter, we learned how to set up our environment in order to develop AndEngine games. We saw how to create a new Android application and how to implement a foundation for an AndEngine game. Basic AndEngine parameters were explained. We also covered one of the most difficult and important topics—the resolution policies.

In the next chapter, we will draft our game idea and prepare the graphics, sound, and music assets.

You have been reading a chapter from
Learning AndEngine
Published in: Sep 2014
Publisher:
ISBN-13: 9781783985968
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