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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Chapter 5. Improving the Snake Game

This chapter is the second and final part of the series where we're building a more robust snake game. In this chapter, we'll take what we already had from Chapter 3, Understanding the Gravity of HTML5, and add more HTML5 APIs to it, so as to make the game more feature rich, providing an even more engaging user experience.

The first version of the game used five HTML5 concepts, namely 2D canvas rendering, offline application cache, web workers, typed arrays, and requestAnimationFrame. In this version, we'll include two features from the new web storage API, namely local storage and session storage. We'll also look at a third API that is part of web storage, IndexedDB, as well as the web messaging feature, which includes cross-domain messaging.

Local storage and session storage are two mechanisms that allow us to save data on the user's browser using a key-value strategy. This is similar to a cookie, where every value must be a string. The difference between...

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