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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Summary


This chapter presented some of the more complex and cutting edge HTML5 APIs. The major highlight was the new 3D rendering and graphics programming API—WebGL. We also took a look at HTML5's new video playback capabilities as well as the ability to manipulate each frame of a video played natively on the browser. Finally, we got our feet wet with the latest and greatest CSS improvements and additions. This involved such APIs as CSS shaders, columns, and regions and exclusions.

In the next chapter, we conclude our journey into the fascinating world of HTML5 game development by delving into mobile web development with HTML5. We will learn what makes mobile game development different from the traditional desktop application development. We will also learn two HTML5 APIs to help us along the way. The game that we will build to illustrate these concepts is a 2D space shooter that is completely mobile-friendly.

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