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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Summary


This is the last chapter of our book, and we spent our time well, learning about performance and troubleshooting. We first covered the use of the various performance profiling tools you may use for each of our platforms. Then, we covered a set of very basic tips for increasing your app's performance, which covered everything from frame rate to asset size. This led us to cover tips for troubleshooting basic problems and, more specifically, coding issues. We finished off with a table of helpful troubleshooting tips that you can use to consult if you encounter more specific troublesome problems.

Now that you have completed this book, you have just started your journey into discovering AR and MR. There are plenty of more good books from Packt on AR, web development, Android development, and, of course, Unity. Readers are also encouraged to seek out your local meetups on AR/VR or if there is none, create their own. Seeing what others are doing for AR or even VR development can encourage...

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