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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Summary


With that, we have completed our simple example of a design app. We were able to complete all the major technical items we wanted to accomplish. We started with setting up a new Unity project using the ARCore example as a template. This saved us some time in what would have otherwise become a very long chapter. Next, we learned how to import new models from sites such as TurboSquid and how to set them up as prefabs for later use. Then, we built a simple UI to allow us to clear the tracking planes from the view and clear any models. After that, we added the ability for a user to select and move an object in the AR scene. This required us to enhance one of the ARCore example shaders and heavily modify the SceneController script. Finally, we tackled shadows by turning on lights and adding a transparent shadow receiver to our object prefab.

ARCore is well suited for the next wave of HoloLens or mixed reality low-cost headsets. In the next chapter, we take a bit of a break from AR and...

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