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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Invasion – moving the shooter with the keyboard


This section offers a second possibility of how to move the shooter. If you don't have a multi-touch device, you will need to use something else to control the position of the shooter easily while you use the mouse to shoot. The following is the code, fragment 1, (of 2) of main.py:

280. # File name: main.py (Fragment 1)
281. from kivy.app import App
282. from kivy.lang import Builder
283. from kivy.core.window import Window
284. from kivy.uix.floatlayout import FloatLayout
285. from kivy.uix.label import Label
286. from kivy.animation import Animation
287. from kivy.clock import Clock
288. from fleet import Fleet
289. from shooter import Shooter
290. 
291. Builder.load_file('images.kv')
292. 
293. class Invasion(FloatLayout):
294. 
295.   def __init__(self, **kwargs):
296.     super(Invasion, self).__init__(**kwargs)
297.     self._keyboard = Window.request_keyboard(self.close,          self)
298.     self._keyboard.bind(on_key_down=self.press...
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