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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

StencilView – limiting the drawing space


In Chapter 3, Widget Events – Binding Actions, we avoided drawing outside of the drawing space by using simple mathematics and collide_points. It was far from perfect (for example, it fails in the group mode or when we resize it), and it was tedious and prone to programming mistakes.

That was sufficient for a first example, however, StencilView is the easier way to go here. StencilView limits the drawing area to the space occupied by itself. Anything drawn outside that area is hidden. First, let's modify the file drawingspace.py with the following header:

97. # File name: drawingspace.py
98. from kivy.uix.stencilview import StencilView
99. 
100. class DrawingSpace(StencilView):
101.     ...

The DrawingSpace instance inherits now from StencilView, instead of RelativeLayout. The StencilView class doesn't use relative coordinates (as the RelativeLayout class does) but we would like to keep relative coordinates in the drawing space because they are convenient...

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