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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide Build motion-sensing applications with Microsoft's Kinect for Windows SDK quickly and easily

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (13) Chapters Close

Preface 1. Understanding the Kinect Device FREE CHAPTER 2. Getting Started 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 2. Getting Started

The Kinect for Windows SDK is a toolkit for developing applications for Kinect devices. Developing applications using Kinect SDK is fairly easy and straightforward. The SDK provides an interface to interact with Kinect via system drivers. The SDK includes drivers for the Kinect sensor, which interact with the device, and the OS and APIs interact with the device through program. Overall, the SDK provides an opportunity to the developers to build an application using either managed code (C# and VB.NET) or unmanaged code (C++) using Visual Studio 2010 or higher versions, running on Windows 7 or Windows 8.

Kinect for Windows Developer Toolkit is an additional installer that comes with a set of extended components, such as Face Tracking SDK, which helps to track human faces, and Kinect Studio to record and playback the depth and color stream data. The Developer Toolkit also contains samples and documentation to give you a quick hands-on reference.

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