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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – embedding a Google web font into the canvas element


Let's draw the Canvas texts with a handwriting style font:

  1. First, go to the Google font directory and choose a handwriting style font. I used the font Rock Salt and you can get it from the following URL: http://www.google.com/fonts/specimen/Rock+Salt.

  2. The Google font directory provides a CSS link code that we can add to our game in order to embed the font. Add the following CSS link to the head of index.html:

    <link href='http://fonts.googleapis.com/css?family=Rock+Salt' rel='stylesheet' type='text/css'>
  3. The next thing is to use the font. We open the untangle.drawing.js JavaScript file and modify the context font property in the drawLevelProgress function to the following:

    ctx.font = "26px 'Rock Salt'";
  4. It is time to open our game in the web browser to test the result. The text drawn in the Canvas is now using the font we chose in the Google font directory.

What just happened?

We just chose a web font and embedded it into...

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