Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

Summary

In this chapter, you learned how to work with RigidBody2D nodes and learned more about how Godot's physics works. You also implemented a basic Finite State Machine—something you'll find more and more useful as your projects grow larger. You saw how Container nodes help organize and keep UI nodes aligned. Finally, you added some sound effects and got your first taste of advanced visual effects by using the AnimationPlayer and Particles2D nodes.

You also created a number of game objects using the standard Godot hierarchies, such as CollisionShapes being attached to CollisionObjects. At this point, some of these node configurations should be starting to look familiar to you.

Before moving on, look through the project again. Play it. Make sure you understand what each scene is doing, and read through the scripts to review how everything connects together...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime