Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

Rigid body physics

In game development, you often need to know when two objects in the game space intersect or come into contact. This is known as collision detection. When a collision is detected, you typically want something to happen. This is known as collision response.

Godot offers three kinds of physics bodies, grouped under the PhysicsBody2D object type:

  • StaticBody2D: A static body is one that is not moved by the physics engine. It participates in collision detection, but does not move in response to the collision. This type of body is most often used for objects that are part of the environment or do not need to have any dynamic behavior, such as walls or the ground.
  • RigidBody2D: This is the physics body in Godot that provides simulated physics. This means that you don't control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, and so...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime