Summary
In this chapter, you learned the basics of the Godot Engine by creating a small 2D game. You set up a project and created multiple scenes, worked with sprites and animations, captured user input, used signals to communicate between nodes, and created a UI. The things you learned in this chapter are important skills that you’ll use in any Godot project.
Before moving to the next chapter, look through the project. Do you know what each node does? Are there any bits of code that you don’t understand? If so, go back and review that section of the chapter.
Also, feel free to experiment with the game and change things around. One of the best ways to get a good feel for what different parts of the game do is to change them and see what happens.
Remember the tip from Chapter 1? If you really want to advance your skills quickly, close this book, start a new Godot project, and try to make Coin Dash again without peeking. If you have to look in the book, it’s OK, but try to only look for things once you’ve tried to figure out how to do it yourself.
In the next chapter, you’ll explore more of Godot’s features and learn how to use more node types by building a more complex game.