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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Creating an explosion


What kind of a game doesn't have any explosions? Well, I'm sure there are some out there, but do you really want to play them? I doubt it* and that's why we're going to learn a little bit about GameMaker's particle systems by creating explosions. This will be much more coding-intensive than our previous forays into particles but, once we're done, you'll have plenty to play around with. GameMaker's particle systems and particle emitters can make some pretty interesting effects that add a lot of polish with just a little effort.

*I don't actually doubt it but just go with it.

Getting ready

We're going to start from scratch for this recipe. Due to the colors we'll be using and the nature of the recipe, I recommend that you change the background color of the room that you set to black. You'll also need two objects: obj_control (our controller object) and obj_partEmit_exp (our particle emitter object). Place an instance of obj_control in the room.

How to do it...

  1. In obj_control...

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