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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – the logic of the dialog


Now, it is time to make our game settings dialog work. Earlier, we declared a signal-slot connection but now the slot itself needs to be implemented.

Open the form class generated by Creator. If you're still in the Design mode, you can quickly jump to the respective form class file using the Shift + F4 keyboard shortcut. Create a public slots section of the class and declare a void updateOKButtonState() slot. Open the refactorization menu (Alt + Enter) and ask Creator to create the skeleton implementation of the slot for you. Fill the function body with the following code:

void ConfigurationDialog::updateOKButtonState() {
    bool pl1NameEmpty = ui->player1Name->text().isEmpty();
    bool pl2NameEmpty = ui->player2Name->text().isEmpty();
    QPushButton *okButton = ui->buttonBox->button(QDialogButtonBox::Ok);
    okButton->setDisabled(pl1NameEmpty || pl2NameEmpty);
}

This code retrieves player names and checks whether either of...

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