Offering different gameplay experiences
Sometimes, it’s OK to use prototype assets or another artist’s creations so that you can focus on fun. We are saying this with a word of caution because we’ll always advise you to be sure of the license of the assets you are using. That being said, the topic we want to discuss is what you do with the assets once you have access to them.
The Models
folder contains extra assets that we didn’t use throughout the book. When you were constructing the first level in Chapter 9, Designing the Level, we mentioned that you could use some of those other assets. Maybe you did and had to follow the instructions in later chapters based on your own conditions, especially with input detection, pathfinding, and likewise.
At some point, as with right now in the last pages of this book, you might find yourself at a loss for coming up with what more to add to your game.
Having an iterative creation process
Some people find...