Summary
With the player Character Skeleton, Skeletal Mesh, and animations imported into the engine, we can move on to the next chapter, where you will prepare the Character movement and UpdateAnimation Blueprint so that the Character can animate while moving around the level.
From the exercises and activities of this chapter, you learned about how the Skeleton and bones are used to animate and manipulate the Character. With first-hand experience of importing and applying animations into Unreal Engine 4, you now have a strong understanding of the animation pipeline, from the Character concept to the final assets being imported for your project.
Additionally, you have learned about topics that we will use in the next chapter, such as blend spaces for Character movement animation blending. With the SuperSideScroller
project template created and the player Character ready, in the next chapter, let's move on to animating the Character with an Animation Blueprint.