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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Understanding the Service Locator pattern

Compared to more traditional patterns, the Service Locator pattern has less academic theory behind it and is very pragmatic in its overall design. As its name implies, its purpose is to locate services for a client. It achieves this by maintaining a central registry of objects that offer specific services.

Let's review a diagram of a typical Service Locator implementation:

Figure 16.1 – Diagram of the Service Locator pattern

As we can see, we could easily say that the Service Locator pattern is acting as a proxy between the clients (requestors) and the service providers, and this approach decouples them to a certain degree. A client will only need to call the Service Locator pattern when it has a dependency to resolve and needs access to a service. We could say that the Service Locator pattern is acting similarly to a waiter in a restaurant, taking orders from clients and acting as an intermediary between...

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