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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Questions

At the end of each project, you'll find a few questions to help you remember and review the contents covered in the chapter. Please try to answer the following questions (when in doubt, have a look at the content in the chapter itself—you'll find all the answers there!):

  1. What is the purpose of adding the path and path_provider libraries into your app?
  2. In which files do you add the API key for Google Maps in your project for Android and/or iOS?
  3. When you pass the initialCameraPosition to a GoogleMap widget, which type of widget do you need to pass?
  4. How can you get the current position of a device?
  5. What is a Marker and when do you use it?
  6. When do you need to use a LatLng widget in a Marker?
  7. Which is the method that returns a List of the available cameras on a device?
  8. How can you show the camera preview to your users?
  9. What's the purpose of a CameraController...
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