Activity 16.01 – Creating the character for the multiplayer FPS project
In this activity, you’ll create the character for the multiplayer FPS project that we’re going to build in the next few chapters. The character will have a few different mechanics, but for this activity, you just need to create a character that walks, jumps, looks up/down, and has two replicated stats: health and armor.
Follow these steps to complete this activity:
- Create a Blank project using C++ called
MultiplayerFPS
without the starter content. - Import the skeletal mesh and the animations from the
Activity16.01\Assets
folder and place them in the Content\Player\Mesh and Content\Player\Animations folders, respectively. - Import the following sounds from the
Activity16.01\Assets
folder intoContent\Player\Sounds
:Jump.wav
: Play this sound on theJump_From_Stand_Ironsights
animation with aPlay Sound
anim notify.Footstep.wav
: Play this sound every time a foot is on the floor...