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Elevating Game Experiences with Unreal Engine 5

You're reading from   Elevating Game Experiences with Unreal Engine 5 Bring your game ideas to life using the new Unreal Engine 5 and C++

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803239866
Length 760 pages
Edition 2nd Edition
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Authors (4):
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Gonçalo Marques Gonçalo Marques
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Gonçalo Marques
Devin Sherry Devin Sherry
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Devin Sherry
David Pereira David Pereira
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David Pereira
Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
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Toc

Table of Contents (21) Chapters Close

Preface 1. Chapter 1: Introduction to Unreal Engine 2. Chapter 2: Working with Unreal Engine FREE CHAPTER 3. Chapter 3: Character Class Components and Blueprint Setup 4. Chapter 4: Getting Started with Player Input 5. Chapter 5: Query with Line Traces 6. Chapter 6: Setting Up Collision Objects 7. Chapter 7: Working with UE5 Utilities 8. Chapter 8: Creating User Interfaces with UMG 9. Chapter 9: Adding Audio-Visual Elements 10. Chapter 10: Creating the SuperSideScroller Game 11. Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines 12. Chapter 12: Animation Blending and Montages 13. Chapter 13: Creating and Adding the Enemy Artificial Intelligence 14. Chapter 14: Spawning the Player Projectile 15. Chapter 15: Exploring Collectibles, Power-Ups, and Pickups 16. Chapter 16: Getting Started with Multiplayer Basics 17. Chapter 17: Using Remote Procedure Calls 18. Chapter 18: Using Gameplay Framework Classes in Multiplayer 19. Index 20. Other Books You May Enjoy

UMG basics

In UE5, the main way to create a game UI is by using the UMG tool. This tool will allow you to make a game UI in the form of Widgets, which can be created using UMG. This will allow you to easily edit your game UI in a visual manner, through UMG’s Designer tab, while also allowing you to add functionality to your game UI through UMG’s Graph tab.

Widgets are the way UE5 allows you to represent a game UI. Widgets can be basic UI elements such as Button elements, Text elements, and Image elements, but they can also be combined to create more complex and complete widgets, such as menus and HUDs, which is exactly what we will be doing in this chapter.

In the following exercise, let’s create our first widget in UE5 using the UMG tool.

Exercise 8.01 – creating a Widget Blueprint

In this exercise, we will be creating our first Widget Blueprint. Additionally, we will be learning about the basic elements of UMG and how we can use them to create...

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