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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

The evolution of web navigation

When the web was invented, it started as several text-only web pages interconnected by hyperlinks. If you’re curious, here is the home of the first web page, http://info.cern.ch, with text and links. The only thing you can do is read the text and click on links to navigate between pages.

Several years later, in 1995, the Internet Engineering Task Force (IETF) published the HTML 2.0 specification, which had a lot of extensions to the original version invented by Tim Berners-Lee. Among these extensions were forms and form elements that allowed web page authors to add activity to their websites. Users could enter and change text, toggle checkboxes, select drop-down lists, and push buttons. The set of controls was similar to a minimalistic set of graphical user interface (GUI) application controls. The difference was that this happened inside the browser’s window, and both the data and user interface (UI) controls that users interacted...

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