Time for action - creating a spawn point
The CryENGINE acts out of the box, as you would expect the real world to act, with gravity and physics affecting the human player. For this reason, it is best to place the spawn points where the player can physically stand when they are started within the level:
Open the level
example_4
inside the Editor.exe application.In the RollupBar, select the Objects tab and click on Entity option.
Open the Multiplayer folder in the Entity List window.
Click-and-drag the SpawnPoint entity into the perspective viewport, and then release the mouse button.
Finalize the initial placement by clicking on it again.
Move the SpawnPoint entity to the location you wish to spawn the player.
Note that the direction of the SpawnPoint entity helper icon represents the direction the player will face when spawned, as seen in the following screenshot:
For this example, a suitable location to start our player is along the surface of the terrain. As you place the Spawn Point entity,...