Running a map from the Launcher
The final recipe in this chapter will cover how you may access the Pure Gamemode version of My_Level
from the Launcher.
Getting ready
You must have a map with a working spawn point (otherwise you will spawn at 0,0,0), that has been exported from the engine with a functional level.pak
.
The level must also be inside your Build
folder.
How to do it...
From Windows Explorer, open either ...
\Bin32
or ...\Bin64
.Launch the executable
Launcher.exe
.Open the console
(~)
.Type the following:
map My_level
.Then press Enter.
This will load the map as well as spawn you in the spawn point that was provided.
See also
The Starting up the CryENGINE 3 Sandbox recipe
The Essential game objects recipe
The Saving your level recipe
The Exporting to an engine recipe