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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Constraints


Previously in the Hangman on a rope recipe, we've looked at ropes and how they can bend and move with the object(s) they are bound to. In this recipe, we will look at constraints, which are a much cheaper hinge that can be used on two objects. Specifically, we will hang a primitive pyramid object from a solid and allow it to swing on all axes.

Getting ready

  • Open My_Level.cry within the Sandbox

  • Place down a 1x1x1 meter solid and suspend it in the air roughly four meters off the ground

  • Place down a BasicEntity and change the model to objects/default/primitive_pyramid.cgf

  • Set the mass of the BasicEntity to 100

How to do it...

Begin by placing down a constraint:

  1. In the RollupBar, click on the Entities button.

  2. Under the Physics section, select Constraint.

  3. Place the constraint on the bottom surface of the solid box.

  4. Move the pyramid underneath the solid box and have the tip intersect with the radius of the constraint.

  5. The next time the player jumps into the game and pushes the pyramid, it will...

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