Installing the CryENGINE 3 plugin for 3D Studio Max
As we will be using 3D Studio Max 2010 in the asset creation examples of this book, it is important that we explore the installation of the plug-in for 3ds max to allow for the exporting of meshes, animation, and other data to CryENGINE.
This first step in creating assets for the CryENGINE 3 is an important one. As most assets used within the CryENGINE need to be in an optimized format, we must export all of the source assets (asset we will work on in external packages like 3d studio max and Photoshop) through an optimization and conversion process. For this process to be successful it is imperative that the RESOURCE COMPILER be setup properly.
Note
The SDK installer should automatically install the plugins for the installed versions of 3ds Max during the CryENGINE 3 tools installation. In this case, the installer automatically sets up the system path, which allows the exporter to communicate with the Resource compiler.
Getting ready
To prepare...