Damage feedback in the UI
In an RTS game, we will have many units and enemies at the same time on the battlefield, and we need good feedback to show the player what is happening, giving the player enough information to think and react fast with a different strategy or update the current one. When selecting the units, the player will be able to see the current Health Points (HP) of each unit, but the enemies are not going to be selectable by the player, which means that we need visual feedback that they are being damaged the units, as well as the damage enacted by the enemies on the units, even when not selected.
We are going to create some simple UI feedback that will be displayed on top of the enemy or unit when they take damage. This UI feedback, which will be text about the amount of damage taken, will be visible for a couple of seconds and fade away eventually. We are going to position the UI feedback on top of the 3D model, but with a small random range so that when multiple...