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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating forces


If we just let the ball drop straight down, the game would become very boring and not all green pegs would be hit. We are therefore going to set up the ball launcher, peg, bucket movements, and forces. We'll also create some basic game structure events.

  1. 1. To start, create an Always event in the Game group. The first action for this will be for the BucketCatch object and is called Set position.

  2. 2. Enter the X and Y of Bucket.X and Bucket.Y - 73 (otherwise known as the distance between them, as we measured in the last topic).

  3. 3. Add the action for rotating the ball launcher to the mouse within the angle range of 10 and 170 degrees. Choose the action Set angle for the BallLauncher object and enter Clamp(Angle(BallLauncher.X, BallLauncher.Y, MouseX, MouseY), 10, 170) as the text.

  4. 4. Add an action for the Physics behavior of the Bucket object. Choose Set velocity and enter Bucket.Value('Direction') * 3 as the X component and 0 as the Y component. This will cause...

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