Summary
We have finished our BounceBall
game through learning to make our own custom levels and level editor. These skills can be applied to any future game you make where custom levels would be desired.
In this chapter, we first learned how to create an INI
file from Notepad
to learn its base structure, and then how to use that file in Construct Classic to create custom levels. Next, we finished the main game by adding a Game Over
screen to tell the player their final score and that they have completed the levels. Finally, we went on to learn how to create a level editor, which can save and load INI
file levels for our BounceBall
game.
Now that we've finished our second game, we're ready to move on and learn about creating 2D shooters, which just so happens to be the topic of the next chapter.