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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Summary


We have finished our BounceBall game through learning to make our own custom levels and level editor. These skills can be applied to any future game you make where custom levels would be desired.

In this chapter, we first learned how to create an INI file from Notepad to learn its base structure, and then how to use that file in Construct Classic to create custom levels. Next, we finished the main game by adding a Game Over screen to tell the player their final score and that they have completed the levels. Finally, we went on to learn how to create a level editor, which can save and load INI file levels for our BounceBall game.

Now that we've finished our second game, we're ready to move on and learn about creating 2D shooters, which just so happens to be the topic of the next chapter.

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