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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

The game – Victorian Rush Hour


In this game (Victorian Rush Hour), you control a cyclist in Victorian London trying to avoid rush-hour traffic on his way home. For reasons no one can explain, he's riding his bike on top of the buildings. As the player, it is your job to ensure he makes it.

The controls are very simple: you tap the screen to make the cyclist jump and while he's in the air, if you tap the screen again, the cyclist will open his trusty umbrella, either slowing his descent or adding a boost to his jump.

This game is of a type commonly known as a dash game or endless runner, a genre that has become increasingly popular online and on various app stores. Usually in these types of games you, the developer, have two choices: either make the terrain the main obstacle and challenge in the game, or make what's added to the terrain the main challenge (enemies, pick-ups, obstacles, and so on). With this game, I decided on the first option.

So our challenge is to create a game where the terrain...

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