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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Advanced collision detection with Chipmunk


Chipmunk provides powerful tools to detect and manage collisions between physics bodies, taking advantage of CCPhysicsBody and CCPhysicsShape properties and implementing the CCPhysicsCollisionDelegate protocol.

CCPhysicsBody and CCPhysicsShape properties

Chipmunk's bodies and shapes have three properties we can take advantage of to define the collision relationship between them:

  • collisionCategory: This is the collision category that defines an object.

  • collisionMask: This is the property that defines the objects that can collide with it. This property is an array that contains the collision categories that will collide with the object.

  • collisionGroup: Thanks to this property, we can define a group of objects that won't collide with each other.

These properties allow us to define the collision relationships to achieve the effect desired. For example, let's make the star collide with all the bodies and vice versa.

In GameScene.m, add the following lines...

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