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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Drawing and coloring

Usually, you will be working with sprites, nodes, and other high-level objects, but maybe sometimes you will want to draw some geometric primitives such as lines, circles, or squares. In our case, we're going to use them to represent our scientist's life bar.

Fortunately, Cocos2d allows us to perform these tasks easily by using any of these three options:

  • The draw method: This CCNode class method is the one you should override in your classes derived from CCNode to customize drawing your nodes. It's important here not to call [super draw] or you will face unexpected behavior.
  • The visit method: This CCNode class method gives you more control as it calls the draw method of the node and its children in the order they were added to it, taking into account the specified z-orders.
  • CCDrawNode: This class, derived from CCNode, is the one that gives you full control over the primitives because they are treated as nodes themselves.

The draw method presents a problem...

You have been reading a chapter from
Cocos2d Game Development Blueprints
Published in: Jan 2015
Publisher:
ISBN-13: 9781783987887
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