Preparing the mesh to be imported in Modeler
Now we need to prepare this glorified potato of a character to be imported into Modeler. I'm the creator so I can call him a glorified potato… I know what will happen to the character when I'm done. So, I know for sure he is a glorified potato.
In this section, we will create all the cuts needed for the unwrapping of the entire model and we will rig it. Rigging is a fancy way to say that we will put digital bones in our model.
UV unwrapping
Now, take a deep breath because this will take a little while. The first thing I need to clarify is that you need to create a single image texture for every object. The process is different from the room or the fantasy landscape we created in Chapter 4, Using Your 3D Props to Create a Scene, where we created a single image texture for everything.
Here are some points to note before we get started. For body texturing, we want to avoid making a lot of cuts, because in organic texturing...