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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Parse OBJ models

The parseObj method will open the resource file as an InputStream. It reads one line at a time, parsing the command and data, building the model's list of vertices, normals, and indexes. Then, we build the buffers from the data.

First, at the top of the ModelObject class, declare variables for the data lists:

    Vector<Short> faces=new Vector<Short>();
    Vector<Short> vtPointer=new Vector<Short>();
    Vector<Short> vnPointer=new Vector<Short>();
    Vector<Float> v=new Vector<Float>();
    Vector<Float> vn=new Vector<Float>();
    Vector<Material> materials=null;

Let's write parseObj with placeholders for helper methods. We open the file, process each line, build the buffers, and handle potential IO errors:

    void parseObj(InputStream inputStream) {
        BufferedReader reader = null;
        String line = null;

        reader = new BufferedReader(new InputStreamReader(inputStream));
     ...
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