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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Launch with an intent


Wouldn't it be cool if you could launch this app any time you go to view an image on your phone, especially 360-degree photospheres?

One of the more powerful features of the Android operating system is the ability to communicate between apps with intents. An intent is a message that any app can send to the Android system, which declares its intent to use another app for a certain purpose. The intent object contains a number of members to describe what type of action needs to be done, and, if any, the data on which it needs to be done. As a user, you may be familiar with the default action picker, which displays a number of app icons, and the choices, Just Once, or Always. What you're seeing is the result of the app you were just using broadcasting a new intent to the system. When you choose an app, and Android launches a new activity from that app, which has been registered to respond to intents of that type.

In your AndroidManifest.xml file, add an intent filter to the...

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