Demonstrating animation
Animation adds life and spice in a game. Here, rather than the effect, the recipe focuses on the API usage. The recipe is simple and can be used to implement an educational concept (flash card). The output of the recipe is as follows:
How to do it…
The HTML code is as follows:
<html> <head> <meta charset="UTF-8" /> <title>Animation Example</title> <script src="../phaser-master/build/phaser.min.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {preload: preload,create: create,render: render}); var image; var imagename=''; function preload() { game.load.spritesheet('image', 'gameimages/fruitsinsects.png', 64, 64,6); } function create() { image= game.add.sprite(300, 200, 'image'); image.scale.setTo(2,2); var flash=image.animations.add('flash')...