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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Introduction


Windows programming is the start of creating proper applications. We need to know how to package our game into one executable file so that all our resources, such as images, models, and sounds, are encrypted properly and packaged into one file. By doing this, we make sure that the files are safe and cannot be illegally copied on distribution. The application, however, still makes use of these files at runtime.

Windows programming also marks the start of understanding the Windows Message Pump. This system is very important to understand, as all major programming paradigms depend on this principle, especially when we are doing event-driven programming.

The main principle of event driven programming is that, based on events, we should process something. The concept to be understood here is how often we check for events and how often we should process them.

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