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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
Languages
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Chapter 5. GameMaster and Game Mechanics

In chapters 1 through 4, we learned how to make some of the necessary components needed for the design and implementation of our RPG. For instance, you should have a good understanding of how to organize and arrange your player character and non-player character assets and components.

Here is a breakdown of the chapter:

  • GameMaster
    • Managing game settings and scenes
    • Managing scenes
  • Improving GameMaster
    • Level controller
    • Audio controller
  • Player data management
    • PC class enhancements
    • Character customization class update
  • Changes to the UI controller
  • Testing

In this chapter, we are going to make more adjustments and updates to everything we have done so far.

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