Chapter 1. Key Holder and Wallet Studio Shot
In this first chapter we will learn how to set up Cycles. Then, we will create our first materials and lights in Cycles. We will cover the following topics:
- Setting up Cycles for the first run
- Creating a three-point light setup in Cycles using mesh emitters
- Learning environment lighting
- Using the Glossy shader to create a clean metal material
- Adding realism to the keys with a bump texture
- Creating a rubber shader for the key holder
- Adding color to the key holder
- Creating a leather material for the wallet
- Using the Cycles camera's depth of field
- Setting the Cycles render parameters