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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
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Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 9. Low-Poly Racer – Building the Mesh

In this chapter, we'll build a low-poly model for use in a racing game. We'll look at several ways that game models differ from the projects we've created so far. We'll also look at some pros and cons of various methods, and important considerations when building these types of models.

  • Building for external applications
  • Starting the truck model
  • Manifold versus non-manifold meshes
  • Adding details

Building for external applications

Up to this point, all the models we've done have been strictly for Blender use. In other words, we knew that all of the texturing, rendering, and animation would be done completely within the Blender software. However, sometimes you'll want to create 3D models for use in external programs.

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For instance, Blender is an excellent tool for creating 3D game models. You can build and texture the model in Blender and then export it to other formats....

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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