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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
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Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 4. Spacecraft – Creating the Basic Shapes

In this chapter, we'll get started on a detailed spacecraft. We'll lay a good foundation here by reviewing our goal, and then creating the basic shapes. That way, we can take it further in subsequent chapters. The following topics are covered in this chapter:

  • Shaping the body
  • Creating the accessories

Shaping the body

For our next project, we're going to build a futuristic shuttlecraft. The ship is fairly complex, but becomes easier when you break it down into distinct subsections. In this chapter, we'll work on getting the major shapes and components blocked out. It will start to look a lot less daunting by the time we're done!

First, let's take a look at our design:

Shaping the body

If this looks familiar, that's because it was one of my first major Blender projects. I released it under the Creative Commons Non-Attribution license, which means anyone can use the model (or the design) for whatever they want...

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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