Now that we've learned how to use Blender's core modeling tools to create a single model, we'll look at a variety of clever ways to put together a collection of models to make a whole scene. Blender 2.8's Collections feature allows us to organize lots of objects into a flexible hierarchy. In this project, we will use this to our advantage as we kitbash a sleek kitchen out of several preexisting assets.
Kitbashing is a common practice for rapidly prototyping a design out of assorted existing "kits." You might build a custom robot out of model airplane parts or develop a library of three-dimensional assets to throw a video game environment together. Embracing the kitbash mentality can be very freeing to your workflow because it means there's no single correct way to solve a problem.
In this chapter, we'll...