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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Making a responsive UI

In this section, we'll add an info panel to the bottom of the screen (as shown in the preceding screen capture). When you point the camera at one planet or another, we'll show the planet's name, as well as an Info button, which will cause a text box to appear that contains more information about that planet.

Creating the Main-mode UI

When the app is in Main-mode, the Main UI panel is displayed. On this panel, we'll show the name of the current planet and an Info button for the user to press when they want more details about that planet. Perform the following steps:

  1. In the Hierarchy window, unfold the UI Canvas object and unfold its child Main UI object.
  2. The default child text in the panel is a temporary placeholder, so we can remove it. Right-click the child Text object and select Delete.
  3. Create a subpanel by right-clicking on Main UI and selecting UI | Panel. Rename it Info Panel.
  4. Use Anchor Presets to set Bottom...
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