Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

Arrow left icon
Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Summary

In this chapter, after a quick introduction to augmented reality, you immediately got started on your road to developing your own AR projects. You installed Unity via Unity Hub and learned the importance of tracking the different versions of Unity, as well as its projects and packages. You got a brief tour of using the Unity Editor, including some key concepts that are fundamental to 3D and AR.

You then set up your project and system software for AR development, including installing an XR plugin, the AR Foundation package, tools for Android or Xcode, and other items necessary to get things set up. Lastly, we created a minimal AR scene (including a quick point cloud prefab using a particle system component) and built the scene to verify it builds and runs on your target device.

Setting up your machine may be intricate and painful, but it's your entry ticket to Unity development, and everyone has to do it. If you got through this chapter with everything running, you are a hero!

In the next chapter, we'll begin to take a closer look at AR development using Unity and AR Foundation by creating a new AR scene, step by step, explaining each component as we go.

You have been reading a chapter from
Augmented Reality with Unity AR Foundation
Published in: Aug 2021
Publisher: Packt
ISBN-13: 9781838982591
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image