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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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libfreenect – the pioneer of Kinect middleware


The Kinect sensor was first launched for Xbox 360 game consoles in November 2010, but the first distribution of the Kinect SDK for Windows was released in June 2011. During the interregnum, many hackers and programmers had published their methods to drive and use Kinect features, which were extremely attractive to new media artists and developers. So here come the libfreenect and OpenNI libraries.

libfreenect was born in the race of hacking Microsoft Kinect in early November 2010. Héctor Martin made his code open source on GitHub, a famous social coding host. And this is the rudiment of libfreenect. Now this library is maintained by the OpenKinect community; it can be downloaded at:

The libfreenect library can be used with Linux, Mac OS X, and Windows. Currently, it supports RGB and depth images through the Kinect USB camera. It has a planning analyses library that provides skeleton tracking, hand tracking, audio, point cloud, and 3D reconstruction features. But it has still not been released at the time of writing. libfreenect also supports different programming languages besides C/C++, including C#, Java, Python, Ruby, and ActionScript.

As an open source project, you can contribute to libfreenect at any time under the license of Apache 2.0 or GPL 2.1 (optional).

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